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NEW FANGLED ANGLES: BANISHING HO HUM SHOTS

It's amazing how videographers will spend $25,000 or more on 3-D
Background music creates a mood or blends scenes together. Sound
Each of these dimensions communicate a mood or an environment. 
Camera angles are just one more dimension, one more tool in the 
director's bag of tricks for expressing an idea without actually 
saying the words.
A few basics first -
If you want to make someone or something look important, bold, 
aggressive, strong, or authoritative, shoot it/him/her from below. We 
look up to giants. Shoot a person from slightly below eye level and 
they look slightly domineering. This is the angle used to make 
politicians look more authoritative. Shoot from way below eye level, 
however, and the person begins to look like a bully. The same is true 
for a box of soap powder. Shoot from below and it stands over you 
like a tall building, ready to stamp out stains and decimate dirt. 
Shoot from above an object or person and they look less imposing 
and more subordinate. Again, a slight angle causes a slight effect. 
A boss chastising an employee might be positioned with his eyes 
slightly higher than the camera while the employee's eyes are 
positioned below the level of the camera.
Things that are usually bigger than us can be made to look more 
vulnerable as we shoot down on them. A cement mixer when shot from 
above looks easy to stop with a small barricade. Shoot the cement 
mixer from the ground and the tires appear ready to crush you. Small 
products like calculators, radios, and flashlights are usually seen 
from above, a shot that leaves them neutral or unimposing. Raise them 
up to eye level and they gain new stature. Notice how advertisements 
often depict children's toys at eye level.
People, on the other hand, are normally seen at eye level and if 
shot that way, will look neutral (neither imposing or subservient). 
When people are seated, it is necessary to lower the camera to their 
eye level to avoid sending the subconscious message that they are 
subservient. If the camera cannot get down low enough, then build a 
platform to elevate your guests.
Speaking of guests, how they are positioned in the shot will 
also impart a hidden message about them. Seat two people directly 
facing each other, and they will look adversarial. This is a great 
shot for point/counterpoint rather than a friendly discussion. Seat 
both people in a straight line facing the camera, and they look like 
contestants in a quiz show, ready to respond from outside force rather 
than interacting with each other. The best position for host and 
guest is in a V-shape where they are angled towards each other. This 
shot is neutral and friendly. Remember to keep your guests and host 
close together on the set as TV tends to make people look more spread 
out than they really are.
And speaking of spread out, we have all heard how television 
adds pounds to a person's girth. For the talent to look their best, 
you don't want them to face the TV camera directly (they look too 
wide), or to be totally sideways to the camera (now you really can see 
those extra pounds). Again, the best shot is at an angle. The person 
may face the camera but their shoulders are turned 30 to 45 degrees to 
one side or the other.
This shot works well with products, too. You cannot tell the 
shape of something from one side of it; a fax machine may look just 
like a big rectangle when viewed head-on. Rotate the fax machine a 
little and view it slightly from above and the camera now sees three 
surfaces revealing that the machine has depth and substance.
If you need to get three or more people into a shot at once, the 
worst way to do it is to line them up. They take up a lot of room 
that way and look like little heads stretching across the screen with 
wasted space above and below them. Instead, vary the heights of their 
heads, perhaps putting two or three in a diagonal line while the 
fourth head falls in a remaining empty corner of the screen. Watch an 
episode of the "Golden Girls" where the four ladies sit around the 
kitchen table. Notice that one is usually standing or another is on a 
stool. Their heads are never at the same height. Notice also family 
shots taken by professional photographers. Dad may be at the top with 
Mom slightly lower and to the side, with the children's faces creating 
another diagonal line forming a pseudo random pattern. Compare this 
with the snapshots you take of your relatives lined up in front of the 
Grand Canyon like cheerleaders.
How would you go about shooting children (with a camera, I
mean)? The same laws of subservience/neutrality/dominance prevail. 
Because kids are short, your natural tendency is to shoot down at 
them, but this leaves them looking helpless and weak. It also makes 
an awkward shot if an adult is interviewing the child as the 
interviewer is towering off the top of the screen or bent over like a 
gargoyle while the child is disappearing off the bottom of the screen. 
For a better shot, the interviewer should squat down to the child's 
height making both faces closer to the same level, easier to capture 
as a closeup. The camera should also pedestal down to the child's 
height to yield a neutral, personal, and friendly shot. 
The center is not the sweet spot -
Books on picture composition teach us about the rule of thirds 
which states that the most important thing in your picture should not 
be in the dead center of your screen; it should be 1/3 down from the 
top or 1/3 up from the bottom, and 1/3 in from one side or the other. 
If you were shooting a tight close-up of a face, you would place the 
eyes 1/3 down from the top of the screen and the lips 1/3 up from the 
bottom of the screen. Since the eyes and lips are the most expressive 
and important parts of the picture, you want them to be in these prime 
areas. A long shot of a person would probably place his face 1/3 down 
from the top of the screen. Similarly, a product would not be shown 
dead center on the screen, but offset in one direction or the other. 
If the product fills the screen, then it's knobs or some other 
important element would reside along the screen's tri-sections. Even 
when you are shooting sports, you don't place the quarterback dead 
center on your screen; you leave some space in front of him. The 
space usually gets filled up with other action anyway.
And following the theme of being off center, think about people 
facing or walking to the side. If you center them, they tend to look 
like they are going to bump their faces or stub their toes on the edge 
of the screen. Also half the screen is wasted showing what's behind 
them. Instead, leave the person some space to talk into or walk into. 
It just looks more natural for a person to have breathing space or 
walking space. 
The cockeyed shot -
They always tell you keep your camera level. A crooked horizon 
is the sign of sloppy workmanship. When the world is level, 
everything seems stable --- this too is a neutral shot. 
Tilting the camera clockwise or counterclockwise a little 
imparts energy, excitement, and movement to the image. Car ads are 
full of this (and other stuff too). You'll always see cars whipping 
diagonally across your screen, effortlessly climbing 40°
 hills, or 
hurtling down treacherous canyon passes. Horror flicks use this angle 
too: the young lady always seems to be running through a tilted 
graveyard. The determined soldier always seems to be marching at an 
angle. The giant never approaches straight on, but always is sprawled 
across the diagonal of the screen as we look helplessly upward. 
MTV, VH1 and C/NET Central all overuse this angle to impart fake 
excitement to their stories. It exhausts the senses to watch the same 
tired interview shot through a handheld camera tilted first at this 
angle and then that, dollying in and dollying out for no apparent 
reason. It would almost seem that the cameraperson had to tinkle 
while waiting for the interview to end.
The interview -
I'm not spending all these electrons on the subject of talking 
faces because I like this kind of television; I abhor it and would far 
prefer to see things shown to me rather than told to me. Nevertheless 
I am resigned to the fact talkie vision is the mainstay of corporate 
and industrial TV, probably because it is cheaper and faster to 
produce than doing a good job. So on we go to the interview.
If you cannot interview a person while he's doing something or 
going somewhere, at least interview the person in the right habitat. 
Surround the person with the gadgets of his/her trade or in front of 
the backdrop of his/her work. A forest ranger would appear to be at 
home with one foot propped on a fallen log with a canyon or stream in 
the background. A firefighter might have a burnt building or a fire 
engine in the background. A live fire with screaming children would 
be good too, but may be difficult to stage. And your background may 
upstage your interview.
Setting up these shots requires forethought as to where crowds, 
sunlight, and noise will come from. Plan your lighting with attention 
to how it will be when you are actually taping. Will you need lights, 
reflectors? Will the distant shot you plan now by the light of the 
sun be totally lost when it is illuminated only by the lone bulb on 
your ENG camcorder? Be aware also that the backgrounds which are dark 
but not black will probably appear black to the camera once you have 
illuminated the talent. On the other hand, waiting for government 
buildings to be illuminated by floodlights can pay off nicely in a 
political interview.
Be aware that the bus terminal that is quiet at 3 pm may be 
crowded at 5. Then, maybe you want the noise and crowds --- it adds 
life and excitement to the scene.
It's no fun to interview the talent when some clown slips into 
the background to wave "hi" to mom. Or, when a parade marches across 
the scene between you and your performer. Possible solutions to the 
background/foreground problem:
1. After making the establishing shot, zoom in close on the talent so
that little of the background can be seen. 
2. Place the talent in front of a bush or wall so that no one can get 
behind him. Standing in front of a fountain or canyon controls 
background crowds nicely.
Watch out that you don't position a fountain or lamp or painted
scenery so that it spouts or sprouts from the talent's head. No one 
will hear the interview over the laughter. And don't shoot with a 
clock in the background; everybody will tune out the interview and 
muse to themselves, "Look, they shot this at 4 in the afternoon." And 
if you shoot all day and edit the clock sequences together, your 
viewers will have a field day pointing out the time changes to each 
other.
To avoid foreground crowds, place something on the ground 
between you and the camera that no one wants to walk on: again a 
fountain, canyon, open sewer, hot coals, or a tangle of TV wires and 
junk. Too low in the shot to be seen, these barriers will thwart all 
but the most persevering parvenus.
Fancy camera angles -
Here are some I like, and like spice, use a dash here and there, 
never a whole bottle full.
1. Start with a nearby object and change focus to the distant object
to begin the scene. Vice versa works too.
2. Shoot through something, like a window, waterglass, or fishtank, 
moving the camera to a clear area to reveal the unobstructed scene.
3. Start the scene with a reflection, as in a mirror, pan lid, beach 
sunglasses, plate glass window, or pool of water. Again, move the 
camera from the reflection to the real scene.
4. Shoot from ground level. Wheels, walking feet, and golf balls are 
pretty fascinating from ground zero. The wheels and feet can give a 
sense of traffic without requiring you to hire 99 extras for your 
shot. The camera positioned at the far side of the cup enjoys the 
best seat in the house for viewing the perfect putt. For best results, 
adjust your lens for wide angle and find a way to prop your camera on 
the ground. (If you don't have a low angle tripod called a "high 
hat", a small bean bag or a sand bag comes in handy for cradling your 
camera.)
Low wide angles exaggerated speed. I remember making a video 
tape for may college on the anesthetic topic of campus driving safety. 
I needed to show the dangers of blind corners, dodging bicyclists, and 
surprise construction barriers without risking my own car in any high 
speed stunts. I didn't have any mechanism to speed up the video, and 
besides, that effect would have looked hokey. The solution: I 
mounted the camera low on the front bumper of my car and shot near 
misses at a safe 10 mph. The results looked very convincing. 
For other low angle moving shots try:
a. Duct tape your camcorder to an upside down carpet and push it with 
a broom across a slippery floor. 
b. Set you camcorder on a model railroad track; you can even go 
through tunnels. 
c. Affix your camcorder to the axle of a shopping cart, or footpad of 
a wheelchair, a furniture dolly, chair dolly, skateboard, toy trucks, 
anything with wheels.
Incidentally, low angle shots make toys look like the real 
thing. To avoid depth-of-field problems found when shooting models, 
use a wide angle lens and flood the area with light allowing you to 
shoot at f22.
5. Shoot from the deck of a pickup truck or some other high vehicle 
to de-emphasize speed when traveling.
6. Birdseye views from balconies and cliffs are nice, but beware of
how easy it is to become disoriented when viewing the world through 
your viewfinder. You don't want to lose your balance or take a step 
into the abyss. If you wish to give your viewers cardiac arrest, hold 
the camera at arm's length in front of you (forget the viewfinder), 
and swing the camera out over the rail of a balcony or precipice. Aim 
the camera downward enough so that the rail of the balcony or edge of 
the cliff slides out from view. This shot also begs for a wide angle 
to magnify the feeling of motion. And to really go overboard, mount 
your camera to a 2' x 4' and swing the whole works over the edge.
7. Travel parallel with another vehicle, runner, speedboat, or 
animal. It is more engaging to have the camera traveling along side 
the moving subject than it is to pan the camera sideways following the 
subject. The traveling shot has more adventure than the stationary 
shot. Be sure to include some background in the shot so that your 
viewers know the subject is really moving. Shooting a horse and rider 
from a low angle, for instance, might leave the two of them with a 
background of sky or distant mountain that never moves, losing the 
illusion of speed.
8. Try a point of view (POV) shot representing either the person or 
the object. For instance, you can dip a camera down to the top of an 
ice cream cone. On the other hand, you can, at wide angle, view a 
face swooping down with an opening mouth with a giant tongue slipping 
out. This same shot could occur from the inside of an empty ice cream 
canister. Simply clean out the canister and cut a hole in the bottom 
and shoot the camera up through it while the hungry diner comes into 
view inside the rim of the can and reaches the scoop towards the lens. 
The same trick works with a gift box where the camera shoots up 
through the box with a lid on it and views the lid being removed as a 
surprised face comes into view.
Pin the tail on the donkey can be viewed from the donkey's
perspective as the blindfolded contestant comes rushing forward with 
an arm waving in ever closing circles towards the lens. On the other 
hand, we could be looking down the player's arm holding the donkey 
tail as it passes by fleeing guests meandering its way eventually to 
the target.
From an educational standpoint, psychological tests have found 
that it is more instructive to demonstrate something from the 
point-of-view of the doer rather than an onlooker.
9. If you wish to take shots from a bicycle, skateboard, or show the
point-of-view of a skier as he/she slaloms the slops, try using a 
miniature camera that can be strapped to your head. HeadTrip, Inc. 
(430 West 34th Street, NYC 10001, phone 212-629-4004) makes a 3 ounce 
camera that attaches to a helmet or headband, and sends its signal to 
a 4.5 pound fanny pack that holds the recorder and monitor. The 
package costs about $4200.
If traveling through miniature models and dioramas is your bag,
try a long barrel probe lens system such as Innovision Optics (Santa 
Monica, California) Probe II. Such a lens lets the operator get over, 
under, and even through small objects.
Creative camera angles provide not only a feast for weary eyes, 
but speak directly to the subconscious of your viewers. Go back over 
your scripts looking for places to add a new fangled angle.
Ways to shoot a talking face (or, ways to shoot the talent while the 
talent is shooting off his mouth) -
Videographers steeped in traditional video production hardly 
need a pep talk on camera angles; these skills are an established part 
of their visual repertoire. Multi-media producers, on the other hand, 
may come from another background, one that thinks that talking faces 
are exciting. Dishwater is exciting. Dietetic lollipops are 
exciting. The waiting room at the muffler shop is exciting. Talking 
faces are not exciting.
If you absolutely, positively have to shoot a talking face, is 
there any way to spice it up? Yes, dozens. Hundreds even. Here are 
a few:
Everyone likes to go for a journey. See that your talking 
talent travels as he babbles. The camera could be in front of him as 
he walks towards the camera (the camera operator walks backwards). 
Shoot the talent from the passenger's seat as he drives his car. This 
is especially appropriate if we are being taken to see something. The 
camera could be positioned on the car's floor shooting up at the 
driver or mounted on the car's hood (the microphone is inside the car 
of course, and a polarizing filter will reduce the shine from the 
windshield).
For more camera angle ideas, go to 
People who do things are always more interesting than people who 
stand with their hands in their pockets, so try to get your performer 
involved in doing something. This is certainly appropriate when 
people are holding items they are discussing. The scene of a park 
ranger lecturing on the importance of heavy duty climbing shoes 
becomes more dramatic as we zoom out and find the ranger clinging to a 
6-inch wide trail above the Grand Canyon. But the shot also works if 
a person is doing something totally unrelated to the subject. For 
instance, one could interview Judge Ito pruning his roses in a dirty 
sweatshirt.
sell a couple excellent instructional tapes on the subject.